I love the vibe of this game!!! I found a bit of lag when entering the graveyard for some reason. Also, my favourite part of the whole game is the customer satisfaction: "Toooootaly not random" XD XD
we do plan on working on the game in the future (learning in the free-time hobby style) so hopefully any lag should clear up as the patches roll out :D (and sadly we won't have random responses lol)
art, sound effects, and overall atmosphere are excellent. Gameplay loop could use improvements, I might suggest invisibility being on a timer, adding gold to the shop, customers getting impatient if you take long making the tea or throw it at them before its ready. Really loved the style, good job!
We are currently working on expanding the game with more gameplay elements and a bit of a shop overhaul as that was rushed in last second for the jam. Keep an eye for the update once the jam is done with the judging as we have a lot coming in the future! :D
The shop is a bandaid fix as we ran out of time to implement the shop so, I, the artist did a dirty fix on it lol :D, it will be fixed in the upcoming patch (released after the jam has been judged)
Music is cozy and soothing. Noticed a minor hiccup in the audio in the graveyard, is this intentional?
Loved the interaction between the gravekeepers and the witch and the mechanics there were very polished!
Noticed that there was no end to the "map" and I could wander without finding herbs or gravekeepers for quite some time. Would love to see this developed into "levels" that slowly introduce each of the herbs to you.
"Tooooootally not random" xD Would love to see a rubric that maybe includes dialogue from the customer and lore about the herbs for scoring points.
Ferret cameos are always adorable, great job artist, and the general art vibe of the game!
Accessibility notes : Options for volume would be awesome, and faces are difficult for some people to interpret, so a scale of some kind might be a better "customer satisfaction" indicator in future.
Fantastic concept, and I hope you all decide to keep developing this!
Thank you for liking the game and the immense amount of feedback in detail! We do plan on developing as the team enjoyed working on it as both a standalone project and as a learning experience. (Only one of us had some Godot experience so it was definitely more learning :D)
We do plan on having more to the collection gameplay, as well as an overhaul of the potion-making part (it's currently cobbled together with hopes and prayers for a jam deadline)
Of course with updates basic settings will also be added.
Very cozy game! Love the atmosphere and art! If you combine too fast the customers don't animate coming in they only animate going out the shop. Other than that great job^^
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I love the vibe of this game!!! I found a bit of lag when entering the graveyard for some reason. Also, my favourite part of the whole game is the customer satisfaction: "Toooootaly not random" XD XD
we do plan on working on the game in the future (learning in the free-time hobby style) so hopefully any lag should clear up as the patches roll out :D (and
sadlywe won't have random responses lol)art, sound effects, and overall atmosphere are excellent. Gameplay loop could use improvements, I might suggest invisibility being on a timer, adding gold to the shop, customers getting impatient if you take long making the tea or throw it at them before its ready. Really loved the style, good job!
Thank you for the feedback!
We are currently working on expanding the game with more gameplay elements and a bit of a shop overhaul as that was rushed in last second for the jam. Keep an eye for the update once the jam is done with the judging as we have a lot coming in the future! :D
Nice art and sfx, I like the "Hide" and "Teleport" Transition a lot, really well made.
The game is at his first stage, but enjoyable anyways ! GG
Little note : if you combine a tea without a customer, when the tea cup land, one invisible customer will spawn and catch it.
I am happy you liked the game!
The shop is a bandaid fix as we ran out of time to implement the shop so, I, the artist did a dirty fix on it lol :D, it will be fixed in the upcoming patch (released after the jam has been judged)
Wow, this is lovely!
Thank you!!! Keep your eyes peeled as we plan on continuing development :D
Honestly LOVE this concept!
Fantastic concept, and I hope you all decide to keep developing this!
Thank you for liking the game and the immense amount of feedback in detail! We do plan on developing as the team enjoyed working on it as both a standalone project and as a learning experience. (Only one of us had some Godot experience so it was definitely more learning :D)
We do plan on having more to the collection gameplay, as well as an overhaul of the potion-making part (it's currently cobbled together with hopes and prayers for a jam deadline)
Of course with updates basic settings will also be added.
Thank you for enjoying out game! :D
Very cozy game! Love the atmosphere and art! If you combine too fast the customers don't animate coming in they only animate going out the shop. Other than that great job^^
Thank you for playing and your feedback!
Very cool game, and cozy graphics, however I got stuck when I was behind a grave keeper and had to crawl behind them to gather ingredients.
Thank you for playing! We will review your feedback and make adjustments where needed.
The art and mood in this game is so good! I'd love to explore this world further and really look forward to if you decide to continue developing it
Thank you for playing. The plan is to continue working on it!
I love how everything is so animated, very wooshy, great art ^-^
I 'm happy you like the wooshwoosh, i took a decent chunk of time :)
Very cute! Would love to see this developed further <3
We do plan on working on it after so you're in luck! :D